Welcome to the Australian Ford Forums forum.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and inserts advertising. By joining our free community you will have access to post topics, communicate privately with other members, respond to polls, upload content and access many other special features without post based advertising banners. Registration is simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

Please Note: All new registrations go through a manual approval queue to keep spammers out. This is checked twice each day so there will be a delay before your registration is activated.

Go Back   Australian Ford Forums > MotorSport > Drag Racing

Drag Racing Discuss Drag Racing here be it dirt or tarmac. Sponsored by Sydney Dragway.

Reply
 
Thread Tools Display Modes
Old 28-06-2013, 04:30 PM   #31
Theo@BluePower
Bluepower
Donating Member1
 
Theo@BluePower's Avatar
 
Join Date: Jul 2008
Posts: 1,266
Default Re: Deep Staging

Deep staging = effectively "shortening" your 1/4, therefore quicker ET.

Shallow staging = effectively "taking a runup" and starting the timers going with some mph already on board, therefore trap speed increase.

Hope this helps

Chris
__________________
Blue Power Racing Developments
Bluepower website
47 Cooper Street Campbellfield Vic
03 9305 3000

Theo@BluePower is offline   Reply With Quote Multi-Quote with this Post
2 users like this post:
Old 28-06-2013, 04:39 PM   #32
FPV GTHO
FF.Com.Au Hardcore
 
Join Date: Jul 2006
Posts: 7,331
Technical Contributor: For members who share their technical expertise. - Issue reason: Sharing his knowledge of performance exhaust setups for the NA 6 cyc Barra Falcon from BA to FG. 
Default Re: Deep Staging

If one way does a faster MPH from a faster run up, why won't the same way give a quicker ET from the same principle?
FPV GTHO is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 28-06-2013, 05:18 PM   #33
Road Games
Guest
 
Road Games's Avatar
 
Join Date: Feb 2007
Location: Gods Country
Posts: 16,258
Technical Contributor: For members who share their technical expertise. - Issue reason: Replacement. 
Default Re: Deep Staging

Because the longer you are on the track the more trap speed you generate simple really...

From experience :

Perfect traction = 13.4 @ 102mph
Marginal traction = 14.0 @ 104mph

Both identical stage technique...
Road Games is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 28-06-2013, 05:29 PM   #34
FPV GTHO
FF.Com.Au Hardcore
 
Join Date: Jul 2006
Posts: 7,331
Technical Contributor: For members who share their technical expertise. - Issue reason: Sharing his knowledge of performance exhaust setups for the NA 6 cyc Barra Falcon from BA to FG. 
Default Re: Deep Staging

Yes that explains higher MPH. But it doesn't explain the rest.

If you shallow stage, have a longer and thus faster run up to the start line, and thus a higher finishing MPH, it stands to reason that the 402m that you were timed on would be run quicker as well than had you started an inch behind where it starts.
FPV GTHO is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 28-06-2013, 05:46 PM   #35
Road Games
Guest
 
Road Games's Avatar
 
Join Date: Feb 2007
Location: Gods Country
Posts: 16,258
Technical Contributor: For members who share their technical expertise. - Issue reason: Replacement. 
Cool Re: Deep Staging

No it doesn't stand to reason at all...

I've been drag racing for over 20yrs Chris from Bluepower possibly even longer, now i know we all love a healthy debate and to pull all the facts apart in our search to gain further knowledge but...

How about...

Try staging in reverse... by accident ... when the tree comes down you can fly backwards and quickly STOP then punch that puppy through the stratosphere hoping the wheels stay on the ground, for a 13 sumfin at 105mph probably with a 6sec reaction time and a 20m run up ?

Then let us know the results will ya ??

Last edited by Road Games; 28-06-2013 at 05:53 PM. Reason: Thought i better add a ROFLMAO
Road Games is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 28-06-2013, 05:56 PM   #36
FPV GTHO
FF.Com.Au Hardcore
 
Join Date: Jul 2006
Posts: 7,331
Technical Contributor: For members who share their technical expertise. - Issue reason: Sharing his knowledge of performance exhaust setups for the NA 6 cyc Barra Falcon from BA to FG. 
Default Re: Deep Staging

Why don't we just stick to the facts then and leave the wild theories/conspiracies behind?

If you've got 8 feet to stage in followed by 1320ft timed, what's going to be quicker? 0-1320ft or 8-1328ft?
FPV GTHO is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 28-06-2013, 06:13 PM   #37
Road Games
Guest
 
Road Games's Avatar
 
Join Date: Feb 2007
Location: Gods Country
Posts: 16,258
Technical Contributor: For members who share their technical expertise. - Issue reason: Replacement. 
Default Re: Deep Staging

Quote:
Originally Posted by FPV GTHO View Post
Why don't we just stick to the facts then and leave the wild theories/conspiracies behind?

If you've got 8 feet to stage in followed by 1320ft timed, what's going to be quicker? 0-1320ft or 8-1328ft?
Wild theories ?

So real world experience doesn't count ??

I thought you would have all the answers already ,after all you seem to be at the track every other week, why not try shallow and then deep staging to keep it real for us
Road Games is offline   Reply With Quote Multi-Quote with this Post
Old 28-06-2013, 09:24 PM   #38
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Default Re: Deep Staging

Quote:
Originally Posted by Theo@BluePower View Post
Deep staging = effectively "shortening" your 1/4, therefore quicker ET.

Shallow staging = effectively "taking a runup" and starting the timers going with some mph already on board, therefore trap speed increase.

Hope this helps

Chris
Can you please explain how it shortens the 1/4? Where is the start measured from?
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 29-06-2013, 12:53 AM   #39
dieseltrain79
FF.Com.Au Hardcore
 
Join Date: Dec 2009
Posts: 905
Default Re: Deep Staging

Doesn't work like that , there is the trigger beam after the 2 stage light beams . Once this is tripped , then the 1/4 mile Et starts .
__________________
1998 AU VCT Ghia - Stock as a rock - Wifes car

1991 Toyota Soarer TT - 11.72 @ 116.7mph

2004 Ford Escape XLT V6 - Family Ride .
dieseltrain79 is offline   Reply With Quote Multi-Quote with this Post
3 users like this post:
Old 29-06-2013, 11:12 AM   #40
dieseltrain79
FF.Com.Au Hardcore
 
Join Date: Dec 2009
Posts: 905
Default Re: Deep Staging

Sorry wont let me edit :/

I meant to write , once you leave the 2nd beam that activates the time .
__________________
1998 AU VCT Ghia - Stock as a rock - Wifes car

1991 Toyota Soarer TT - 11.72 @ 116.7mph

2004 Ford Escape XLT V6 - Family Ride .
dieseltrain79 is offline   Reply With Quote Multi-Quote with this Post
2 users like this post:
Old 29-06-2013, 03:10 PM   #41
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Default Re: Deep Staging

The timer doesn't start until the tire comes out of the starting line beam, So with both forms or staging you still have to break the same starting line beam, so both forms of staging are behind the starting line beam.

Which means both deep and shallow staging runs are timed over the same set distance.

I can see that when you deep stage you start closer to the starting line beam and closer to the finish line beam. But still timed over the exact same distance just with a shorter run up / roll out.

If deep or shallow nets you a better ET I guess thats up to each racers results!
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 29-06-2013, 03:17 PM   #42
PepeLePew
Workshop & Performance
 
PepeLePew's Avatar
 
Join Date: Jan 2005
Location: Hewett SA
Posts: 4,139
Default Re: Deep Staging

Ok gents, we're still keeping it civil here, lets keep it that way.
__________________
When close is good enough and the 6 MPS in the driveway has FoMoCo written all over the place. Xr5 for sale shortly...just not a hatch guy
PepeLePew is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 29-06-2013, 04:03 PM   #43
Road Games
Guest
 
Road Games's Avatar
 
Join Date: Feb 2007
Location: Gods Country
Posts: 16,258
Technical Contributor: For members who share their technical expertise. - Issue reason: Replacement. 
Default Re: Deep Staging

Copy
Road Games is offline   Reply With Quote Multi-Quote with this Post
Old 29-06-2013, 05:26 PM   #44
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Unhappy Re: Deep Staging

Delete please

Last edited by Giant; 29-06-2013 at 05:37 PM.
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 30-06-2013, 11:36 AM   #45
prasac
Banned
 
prasac's Avatar
 
Join Date: Mar 2010
Location: Prasac-ville
Posts: 6,976
Default Re: Deep Staging

it's exactly the same distance no matter if you shallow or deep stage. if you shallow stage, you leave a little sooner to cut a better reaction that's all.

on a clean pass, the best times we have run 60' & 1/4 mile were shallow stage. we are only talking small margins here 1/100th or 2 of a second.

you also need to remember you break traction sometimes going down the track, we have the benefit of data logging with data logging i can track the RPM which tells me if we have seen any tyre spin. it's basically impossible to compare any pass, there is just too many variables.

the way i look at it is like this, you only have so much power that dictates the MPH you run in a 1/4 mile. there is 2 sprinters, both run the same speed of 40km/h, however, one starts 1m back and the one in front leaves just as the other is in line with him. which will get to the line first? they both run at the same speed, yet, one has already started acceleration and has momentum before the other has even left the line.

Last edited by prasac; 30-06-2013 at 11:46 AM.
prasac is offline   Reply With Quote Multi-Quote with this Post
4 users like this post:
Old 30-06-2013, 04:01 PM   #46
Windsor
Regular Member
 
Join Date: Oct 2007
Posts: 143
Default Re: Deep Staging

Quote:
Originally Posted by FPV GTHO View Post
Why don't we just stick to the facts then and leave the wild theories/conspiracies behind?

If you've got 8 feet to stage in followed by 1320ft timed, what's going to be quicker? 0-1320ft or 8-1328ft?
FPV GTHO, which track gives you 8 feet to stage in? You don't seem to be grabbing the basics here mate. Read Prasac's, dieseltrain's and Giant's posts, they explain it perfectly.

Cheers,
Steve.B
Windsor is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 30-06-2013, 04:21 PM   #47
FPV GTHO
FF.Com.Au Hardcore
 
Join Date: Jul 2006
Posts: 7,331
Technical Contributor: For members who share their technical expertise. - Issue reason: Sharing his knowledge of performance exhaust setups for the NA 6 cyc Barra Falcon from BA to FG. 
Default Re: Deep Staging

That was a typo, I meant to say 8 inches. My point either way was you were always timed over 1320ft/402m, but you didn't always start at the same point. If you can start the quarter with more speed you're going to finish with more speed. Nobody has disputed that. But a faster average speed over the same distance should also give a faster elapsed time. All other variables being equal of course.
FPV GTHO is offline   Reply With Quote Multi-Quote with this Post
Old 30-06-2013, 04:52 PM   #48
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Default Re: Deep Staging

Quote:
Originally Posted by JET270 View Post
No it doesn't stand to reason at all...

I've been drag racing for over 20yrs Chris from Bluepower possibly even longer, now i know we all love a healthy debate and to pull all the facts apart in our search to gain further knowledge but...

How about...

Try staging in reverse... by accident ... when the tree comes down you can fly backwards and quickly STOP then punch that puppy through the stratosphere hoping the wheels stay on the ground, for a 13 sumfin at 105mph probably with a 6sec reaction time and a 20m run up ?

Then let us know the results will ya ??
How about you take your own advice record it then upload to YouTube it would get plenty of likes I am sure!
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 30-06-2013, 05:11 PM   #49
Road Games
Guest
 
Road Games's Avatar
 
Join Date: Feb 2007
Location: Gods Country
Posts: 16,258
Technical Contributor: For members who share their technical expertise. - Issue reason: Replacement. 
Default Re: Deep Staging

Quote:
Originally Posted by Giant View Post
How about you take your own advice record it then upload to YouTube it would get plenty of likes I am sure!
Why ?

I am sure you realise as soon as you back out of the beams the tree resets and a time would not be recorded if you proceeded to continue on...




Just FYI.
Road Games is offline   Reply With Quote Multi-Quote with this Post
Old 30-06-2013, 05:31 PM   #50
Ibanezteve
FF.Com.Au Hardcore
 
Join Date: Oct 2011
Location: Sydney
Posts: 526
Default Re: Deep Staging

I think prasac's explanation is the best.
All being equal, the car that hits the line with momentum, as opposed to the car that is stationary, will run the quicker time.
Ibanezteve is offline   Reply With Quote Multi-Quote with this Post
2 users like this post:
Old 30-06-2013, 05:53 PM   #51
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Default Re: Deep Staging

Quote:
Originally Posted by JET270 View Post
Why ?

I am sure you realise as soon as you back out of the beams the tree resets and a time would not be recorded if you proceeded to continue on...




Just FYI.
Then why did you suggest for FPVGTHO to try it?
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 30-06-2013, 06:36 PM   #52
xf1101
cast iron is real steel!
 
Join Date: Nov 2006
Location: Gracemere, Qld
Posts: 458
Default Re: Deep Staging

G,day,
shallow stage - quicker et / slower reaction
deep stage - slower et / faster reaction,

No theory just fact, just run with what ever suits
Cheers
xf1101 is offline   Reply With Quote Multi-Quote with this Post
This user likes this post:
Old 01-07-2013, 10:31 AM   #53
prasac
Banned
 
prasac's Avatar
 
Join Date: Mar 2010
Location: Prasac-ville
Posts: 6,976
Default Re: Deep Staging

the only difference in reaction time when you shallow or deep stage is that you leave earlier for a shallow stage, you can cut a .000 light if you shallow stage or a .000 if you deep stage makes no difference on actual reaction time, only the length in time it takes to break the staging beams.

knowing you shallow staged, you know to leave slightly earlier than you would on a deep stage, it's basic common sense.
prasac is offline   Reply With Quote Multi-Quote with this Post
2 users like this post:
Old 01-07-2013, 12:19 PM   #54
xf1101
cast iron is real steel!
 
Join Date: Nov 2006
Location: Gracemere, Qld
Posts: 458
Default Re: Deep Staging

Thats exactly what i said, if you leave at the same point on the tree then the reaction will be different, as well as the et
xf1101 is offline   Reply With Quote Multi-Quote with this Post
Old 01-07-2013, 12:31 PM   #55
Giant
FF.Com.Au Hardcore
 
Giant's Avatar
 
Join Date: Jun 2010
Posts: 4,760
Valued Contributor: For members whose non technical contributions are worthy of recognition. - Issue reason: Organising Nulon to sponsor AFF. 
Default Re: Deep Staging

Only your recorded RT is different due to the shorter roll out, your human reaction and vehicle reaction are still the same.
Giant is offline   Reply With Quote Multi-Quote with this Post
Old 01-07-2013, 01:05 PM   #56
xf1101
cast iron is real steel!
 
Join Date: Nov 2006
Location: Gracemere, Qld
Posts: 458
Default Re: Deep Staging

No kidding, the only one that matters is the one on the timesheet, doesn't matter how you achieve it,
Cheers
xf1101 is offline   Reply With Quote Multi-Quote with this Post
2 users like this post:
Old 06-07-2013, 03:31 AM   #57
cliford302
Starter Motor
 
Join Date: Jun 2013
Posts: 5
Default Re: Deep Staging

You have 6 inches.Then you red light.
cliford302 is offline   Reply With Quote Multi-Quote with this Post
Old 20-07-2013, 01:43 PM   #58
SLO AU XR8
FF.Com.Au Hardcore
 
Join Date: Aug 2008
Posts: 1,131
Default Re: Deep Staging

Quote:
Originally Posted by cliford302 View Post
You have 6 inches.Then you red light.
And that 6" allows a 1-2mph headstart.
__________________
GT 335
11.3@124.1mph
383rwkw/513rwhp
Forced Performance Tuned
SLO AU XR8 is offline   Reply With Quote Multi-Quote with this Post
Reply


Forum Jump


All times are GMT +11. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Other than what is legally copyrighted by the respective owners, this site is copyright www.fordforums.com.au
Positive SSL